So as long as you keep expanding enough to fix the unhappy planets you can stay in the negative for a long period. On the other hand, if you want to expand aggressively you may want to let a few planets struggle and then fix them a turn or two later, “resetting” your happiness. If you have a planet you know you’ll fix in the late game, you can let it slide down to 8%. These rules are made to make happiness something you can take a “temporary debt” on, just like money. When you fix the planet by connecting resources and reducing waste, the penalty goes away. Unemployment adds an additional penalty per idle worker. When a planet is struggling it will reduce happiness by 1% each turn down to a maximum of 8%. Now, what makes it go down so low? This will only happen if you have planets that are in the red “struggling” state (lacking the resources for their level 1 growth). Your empire starts at 100% happiness and fails when it falls below 60% happiness.
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